Game On

Results: 4287



#Item
541Cognitive science / Cognition / Artificial intelligence / Academia / Multi-agent systems / Belief revision / Complex systems theory / Simulation / Intelligent agent / Reinforcement learning / Q-learning / Agent-based model

Social Learning Methods in Board Game Agents Vukosi N. Marivate, Student Member, Tshilidzi Marwala, Senior Member, IEEE this has on the overall performance of the different agents created. This paper focuses on improving

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:38
542Operator theory / Decision theory / Game theory / Nash equilibrium / Complex analysis / Partial differential equations / Differential forms on a Riemann surface

SS 201b, Homework 3 Due Tuesday, January 26th Collaboration on homework is encouraged, but individually written solutions are required. Please name all collaborators and sources of information on each assignment. Any suc

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Source URL: people.hss.caltech.edu

Language: English - Date: 2016-06-13 13:31:38
543Auction theory / Economy / Game theory / Auctions / Business economics / Mechanism design / Vickrey auction / Auction / Valuation

SS 201b, Homework 6 Due Tuesday, February 16th Collaboration on homework is encouraged, but individually written solutions are required. Please name all collaborators and sources of information on each assignment. Any su

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Source URL: people.hss.caltech.edu

Language: English - Date: 2016-06-13 13:31:39
544

Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam Michael James Scott Gheorghita Ghinea

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Source URL: www.fdg2013.org

Language: English - Date: 2013-07-26 11:46:55
    5453D modeling / Computer-aided engineering / Video game design / Glass / Visual arts / Manufacturing / Business

    Is it magic? Tap into potential. We believe that technology can pave new ways of learning. The MagicBox is an astonishing innovation that magically fuses traditional display cases with actual hands-on experience. Print

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    Source URL: content-conversion.com

    Language: English - Date: 2015-09-18 07:11:48
    546Game design / Humancomputer interaction / Artificial intelligence / Gaming / Computational neuroscience / Software / Dynamic game difficulty balancing / Design / Software agent / Time management / Simulation / Adaptation

    On-line Adapting Games using Agent Organizations Joost Westra, Hado van Hasselt, Virginia Dignum, Frank Dignum Abstract— Almost all computer games that are currently created use fixed scenarios or simple fixed rules to

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:39
    547

    Online Learning and Game Theory + On Learning with Similarity Functions Your Guide:

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    Source URL: kioloa08.mlss.cc

    Language: English - Date: 2008-03-14 02:45:50
      548Applied mathematics / Cybernetics / Machine learning / Cognitive science / Evolution / Genetic algorithms / Mathematical optimization / Q-learning / Reinforcement learning / Artificial neural network / Evolutionary computation / Evolutionary algorithm

      Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as

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      Source URL: game.itu.dk

      Language: English - Date: 2010-08-10 12:41:00
      549

      adidas and Parley for the Oceans stop the industry’s waiting game On the occasion of COP21, adidas and Parley for the Oceans showcase strategic sustainability for the industry Paris, December 8th, 2015 – Today, at th

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      Source URL: preview.thenewsmarket.com

      Language: English - Date: 2015-12-16 10:35:48
        550

        End End of game: The game is over as soon as one of you has taken the last free raven from the pile next to the wall and placed it on a perch or merlon. Now count all the ravens on the perches and merlons

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        Source URL: www.moses-verlag.de

        Language: English - Date: 2015-09-02 05:43:25
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